New to the game? After this page, read the strategy guide.
Choose New campaign on the title screen, then a beginning:
Then say how many people play (none to four), let each player choose a different leader, and choose Easy, Normal or Hard. The computer leads every band nobody chose.
Each turn is a month. Each month your band gives one task to each place it holds, and one more where its leader is. Choose a place on the map with the arrow keys or a click, press Enter, pick a task and who does it, check the preview (what it costs, the chance, what happens) and confirm. Each person does one task a month. Tab finds the places still waiting; E ends the turn.
| Task | What it does |
|---|---|
| Travel | Go to a linked place, alone or with everyone free there |
| Gather rice | Might x 4 rice (more at fishing places in spring and summer, half in winter) |
| Trade | Buy or sell rice in tens, or buy boats, at a town, ferry, lock or the river mouth |
| Build a boat | Craft 4 or more and 10 silver |
| Recruit | Ask a free wanderer (or your own prisoner) to join; 5 silver whether or not |
| Raise men | Where you hold the place or have goodwill 40; 1 silver a man |
| Train | Raise the band's drill |
| Help the town | Give rice or silver for goodwill and a tale of kindness |
| Repair the dike | Spend rice to mend a dike |
| Steal evidence | At an official's seat; Craft 5 or more; risky |
| Sway an official | Turn an official with silver, and evidence |
| Expose an official | Read out your evidence where goodwill is 60 or more |
| Petition the court | The leader, at Jade Lock, with the proof and the people behind you |
| Spread a tale | Gossips only: a tale of kindness, slander against another band, or silence a tale |
| Scout | See who and what is at the places next door |
| Raid | Attack a garrison or another band here or next door |
| Treat with a band | A pact, a gift of silver, or ask a smaller band to join yours |
| Rest | Heal a wound |
Every 10 men and every person eat 1 rice a month. Without rice, men leave and loyalty falls. Places you hold pay rice in the ninth month and silver in the twelfth, more where people think well of you.
Boats go two links downstream in a month but only one upstream, and each traveller needs a boat. The seasons change the routes:
Press Enter (or P) on a place outside your turn to see its links this month, and why any is closed.
What you do becomes a tale. Tales travel one link a month downstream, and upstream or by road every second month, and they fade with distance and time. Tales of kindness and daring raise a town's goodwill toward your band; cruelty and slander lower it. Press V for the Tales view of the map, and T for the tales told at a place. The Intendant's criers spread slander about the band people like best, and the Tolls Supervisor silences good tales near her toll gate.
Every dike decays a little each month, more in summer, and the Intendancy never mends them. Repair them with rice. A summer storm may break a dike below 20; the Great Flood breaks every dike below 50, flooding its place and the next one downstream. V twice shows the Dikes view.
| Official | Seat | What they do |
|---|---|---|
| Pan Shoulu, River Intendant | Jade Lock | Slander, and men for weak garrisons |
| Mo Gao, Salt Commissioner | Salt Weir | Salt taxes (which make people near him like the outlaws better) |
| Sun Ke, Granary Inspector | Grain Hill | Holds back grain: towns nearby go hungry in spring |
| Luo Tie, Garrison Commander | Iron Ford | Marches on bands near Iron Ford that he can beat |
| Ji Fen, Tolls Supervisor | Wen Toll Gate | Tolls on boats, and silences good tales |
An official falls when exposed, turned or captured in battle. O lists them, with the evidence your band holds.
If nobody has won by the end of the twentieth year, everyone has failed. A band whose leader is captured or killed is out of the game.
A raid on a garrison or another band, or Luo Tie's march, starts a battle on a 12 by 8 hex field with a river across it. When your band is attacked you can fight, let the computer fight, or withdraw and give up the place.
Afterwards you decide what becomes of your prisoners: recruit, hold, ransom, release (a kind tale) or execute (a cruel one).
With two or more players, a hand-over screen comes before each player's turn, and before any question put to a player who is not at the keyboard (an attack on their band, their prisoners, an offer from another band). Bands meeting at a place can offer each other pacts and gifts.
Arrows move, Enter chooses, Esc goes back or opens the menu, number keys pick menu entries. On the main screen: C people, B bands, O officials, T tales, L the month's ledger, R the record of the campaign, V map view, H help. Alt+Enter switches full screen.